tag:blogger.com,1999:blog-6039973466540845547.post2734830391217861086..comments2023-11-30T00:11:42.967+11:00Comments on GIBLET BLIZZARD: MUTANTOR! Graphic Imagery (or Mutant Dice Part II)Jezhttp://www.blogger.com/profile/09648892955926127864noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6039973466540845547.post-79676787779200639412012-01-19T17:21:14.824+11:002012-01-19T17:21:14.824+11:00Sorry the table looks so horrid.
Numbers on the L...Sorry the table looks so horrid.<br /><br />Numbers on the Left are the results, all added up and multiplied out.<br /><br />Right is the number of times it happened out of 99 rolls.5tephehttps://www.blogger.com/profile/03962515957468413884noreply@blogger.comtag:blogger.com,1999:blog-6039973466540845547.post-72774281526591846322012-01-19T17:17:03.856+11:002012-01-19T17:17:03.856+11:00I crunched some numbers on this, then used an inte...I crunched some numbers on this, then used an internet dice roller to produce 99 sample rolls.<br /><br />List of <br />possible <br />rolls Ocurrences<br /> -1 2<br /> 0 5<br /> 2 10<br /> 3 13<br /> 4 29<br /> 5 7<br /> 6 6<br /> 8 9<br /> 10 8<br /> 12 7<br /> 15 1<br /> 18 1<br /><br />I like the Option 4 as well, and think that the whole: choose the middle roll is quite intuitive: it is about "striving" to not be abberant, but knowing that there is some horrible mutation watining just around the corner.....<br /><br /><br />Also, when you look at the rolls in action, it is even easier than saying "x2" or "x3".<br /><br />If you roll:<br /><br />3, 3, 5<br /><br />Then 3 is sort of the middle number there anyway, right? But it is there twice, so you get to count both of them!<br /><br />If you roll:<br /><br />4, 4, 4<br /><br />They are all the middle, so you GET TO COUNT THEM ALL!<br /><br /><br />I would recommend having lots of sheets of sticky-dots to hand, so you can use them to temporarily mark faces of your dice as the "mutant" face. Will make it much easier to remember what your mutation is, and to read the dice, as the sticky dot will obscure the actual number, making it look blank. i.e: you choose what goes here!5tephehttps://www.blogger.com/profile/03962515957468413884noreply@blogger.comtag:blogger.com,1999:blog-6039973466540845547.post-37425057842171007142012-01-11T21:55:18.813+11:002012-01-11T21:55:18.813+11:00I like 3, but you folks are mighty persuasive. The...I like 3, but you folks are mighty persuasive. The only thing that makes me go, "huhwha?!" is the triple 1s being -1, but I guess if double 1s is going to be another exception and be 1... Yeah. O don't understand why you would make 1,1 and 1,1,1 exceptions. I mean, the rolls are plenty bad in comparison to the high end without making them exceptions.<br /><br />Given any thought to making the mutated dice different colors or die types and having effects stem from that? In the first case, I like how the dice work in Dragon Age... or, d6s Wild Die. See also all the optional rules of Risus.<br /><br />In the second I suppose you are trying to keep it a d6 pool game, right? No funky dice?Doctor Checkmatehttps://www.blogger.com/profile/03143754884881860130noreply@blogger.comtag:blogger.com,1999:blog-6039973466540845547.post-81605923357876859672012-01-09T19:01:08.528+11:002012-01-09T19:01:08.528+11:00well looks like Option #4 has a 100% success rate ...well looks like Option #4 has a 100% success rate so far... hard to argue with that...Jezhttps://www.blogger.com/profile/09648892955926127864noreply@blogger.comtag:blogger.com,1999:blog-6039973466540845547.post-82977409007197823932012-01-09T14:06:58.812+11:002012-01-09T14:06:58.812+11:00I think I like option 4 the best as well. It's...I think I like option 4 the best as well. It's a bit more weird but it looks easy to remember and use.Piercehttps://www.blogger.com/profile/17342275462566805167noreply@blogger.comtag:blogger.com,1999:blog-6039973466540845547.post-48416141048900656882012-01-09T12:49:18.300+11:002012-01-09T12:49:18.300+11:00I think I like option 4 the best. It's easiest...I think I like option 4 the best. It's easiest to remember (which is important to me), and multiplying your results sounds like more fun. "YES! I got triple fives! EAT IT!"HDAhttps://www.blogger.com/profile/13506175636615989219noreply@blogger.comtag:blogger.com,1999:blog-6039973466540845547.post-28796771536976229152012-01-09T12:24:31.097+11:002012-01-09T12:24:31.097+11:00Option 4 is the most appealing to me - in terms of...Option 4 is the most appealing to me - in terms of ease of remembering (as a roller of the dice) and also for the wider value range - specifically regarding the mutating side of things - it seems consonant with the mutation theme, the range and variance.<br /><br />This does lead me to the one part of the roll that sticks in my craw a bit: the initial 3 die roll, drop extremes. If I am understanding things correctly, the die mechanic is supposed to play with the concept of strange mutations, so emphasizing the middle value of the range of dice rolled seems counter-purpose. I can see that you might want to keep normal rolls in a strict range though, as it emphasizes the mutant effects of doubles & triples. I wonder if rolling three dice and using one as an indicator of which of the other two dice to use would be a pain-in-the-neck? (indicator die result 1-3, use lower of other dice, 4-6 use higher).gdbackushttps://www.blogger.com/profile/09245941451462450346noreply@blogger.com