.... but breaking my ankle bushwalking this arvo wasn't quite what I had in mind.
Two weeks of me + sofa + laptop. Shit. What a holiday.
Some things I'm hoping to post up, while I'm laid out:
- a map to go with my Tomb of the Mog entry for Secret Santicore. (ran out of time and space on that one).
- a caverns version of DungeonFu.
- a wilderness hex version too.
- a few first details of MUTANTOR!
- plus I still owe you that hobbit, Simon.
and yeah, got any blog requests, lemme know.
Sheesh.
Wednesday, December 28, 2011
Tuesday, December 27, 2011
Secret Santicore 2011!

104 pages of generous creativity for your game, and it's all totally free. Not a cent.
BUT... if you do end up using some of the material herein, take the one minute out of your day to shoot an email over to the guy who wrote the article and let him know how it played out. He'll get a kick out of it, guaranteed.
I know I will. And that's worth something.
Click here to download (13mb)!
And click here if you wanna know what Secret Santicore is all about!
To all the Squid-hugging Ink-hoarders: yes, I know it's full color, and yes I know it will chew through your inks in no time. But fear not; in a couple of weeks, when I get back from holiday in the Land of Poison and Fire, I'll go through the doc and do a black and white version. Just for you.
To all the Type-O Nazis: you're gonna have fun with this one; the turnaround was just far too tight to get proofreaders to go properly through it, but rest assured, once I'm back I'll get them all fixed up. If you do feel like proofreading, lemme know.
Lastly special thanks is due to the following people for general asskickingness:
Zak for saying go for it, when I said I think I could.
The contributors: for being a great bunch a guys. It was a pleasure.
The artists: Cover artist Peter Seckler (where's your portfolio Pete?), Stuart Robertson and especially Jeremy Duncan, for producing such excellent art in such ridiculous timeframes.
S.John Ross for the generous use of his fonts.
The Emergency Elf support crew: Dylan Atkinson, Mike Evans, Erik Jensen, Iain Jones, Jeff Rients, Stuart Robertson, Peter Seckler, S.L. Shirley, and Telecanter for stepping in when help was needed. Seriously couldn't have done it without you.
And extra extra super special gratitude and love to Vanessa, for covering my ass and letting me run wild with the opportunity. I'm so glad I married you and not me.
Well she's done, she's dusted. Sun's coming up. Time for a beer.
Bewdy
Jez
P.S. Lady-gamers, where the hell were you?
Sunday, December 25, 2011
Secret Santicore: neeeearly there...
... but there's this thing called Christmas that keeps mucking with my production schedule.
Hope your holidays rock.
Bewdy
Jez
Hope your holidays rock.
Bewdy
Jez
Thursday, December 22, 2011
Secret Santicore : 8 page teaser!

Click here to download.
Tell me what you think!
Wednesday, December 21, 2011
Secret Santicore : Contents Preview

And if you can't wait til then look forward to the 8 page preview tomorrow! Be sure to spread the word! For now though, lemme know which entries catch your eye. Which entries can't you wait to see?
Tuesday, December 20, 2011
Monday, December 19, 2011
Sunday, December 18, 2011
Hollow Earth Expedition : Empire Flying Boat
The Empire Flying Boat was the mainstay of the Imperial Airways fleet from 1936-47, traversing the globe from London to Australia via India, and making the trans-Atlantic journey to New York and Bermuda. Their time was short but glorious, and I always wanted them in my Hollow Earth Expedition campaign, as the "Millenium Falcon" of the setting. In and out of anywhere, flying dangerous missions for Empire during the war, shuttling dilettantes and precious cargo around the world.
For my players I gave them a handout of the ship - photos and stats - and gave them surveillance of the factory in Rochester, UK, where they were built. Their first mission in my HEX game? Steal one.
Click here to download the handout.
Saturday, December 17, 2011
Star Wars: Planets of the Malicrux II
Five more worlds from the Malicrux Sector.
PLANETS OF THE MALICRUX




FRAY is a cursed world trapped in the endless struggle of The Eternal War, a conflict that has continued since well before the dawn of the Old Republic. None can recall the causes of the war; only that numerous sides fight because that is all that they have known and all that is left to them. The original inhabitants have long since disappeared; interplanetary forces, mercenaries, soldiers of fortune and fools eager to prove themselves now make up the rank and file of fractured armies. Whatever original climate once graced this world has since been blasted out of existence; now cold winds howl over muddy plains, through hookwire fences and shattered fortresses, rattling the ruined armor that clings to fleshless corpses that cover the world. None know just how deep are these fields of death, where new weapons from nearby Siccidde are tested in the field, and foul chemistries are unleashed from the quagmires of Jasterkast. It is said that the war is allowed to continue only so that the industries of these two worlds may hone their wares before releasing them to the common market; it is also said that any soldier who can prove he did his tour of duty on Fray will command the utmost respect of subordinate and superior alike.
Thursday, December 15, 2011
Tuesday, December 13, 2011
Monday, December 12, 2011
Monday Map: Ost-in-Edhil
It's a busy times with Santicore so most posts this week will be from the vaults. Here's a Middle Earth map based on MERP's vision of Ost-in-Edhil, only in a far more ruinous state... perfect for exploring in the late Third Age.
Saturday, December 10, 2011
Thursday, December 8, 2011
Star Wars: Planets of the Malicrux I
Here's a planet-by-planet description of the Malicrux Sector campaign I'm running at the moment. A couple of entries are written by some of the players, I think it helps the buy in to the setting if they can help create it (plus, XP!).
The planets were created using a nifty Photoshop plug-in called LunarCell by Flaming Pear. They got a bunch of clever little plug-ins on 30-day trail periods. Go check'em out.
PLANETS OF THE MALICRUX





Wednesday, December 7, 2011
Weeklings : Hook Giant
Here's jason kielbasa's request:
"Hook Giants are the definition of a misunderstood creature. Magical by nature, the Les Pays (hobbit type creatures)once worshiped them as the children of the Gods placed upon the land. Standing 7 feet tall with abnormally long hands shaped like sickles and bodies with thick hair colored green and brass. They have a very short thick neck and prominent single eye. These creatures are abnormally fond of raw sugar cane."
Tuesday, December 6, 2011
If you go down to the woods today...
Sunday, December 4, 2011
Weeklings #1

Who's up for Round Two?
Saturday, December 3, 2011
Kindred of the East
Some old character illustrations from my Kindred of the East game.
You like Big Trouble in Little China? It's like that.
Sorta.
You like Big Trouble in Little China? It's like that.
Sorta.
Friday, December 2, 2011
A different kinda hex crawl

The Ubiquity game system is a simple and clever binary dice system (evens=yes, odds=no, did you get enough yeses to succeed?) that runs very smoothly, and the core setting is supported with several beautiful sourcebooks — Secrets of the Surface World, Mysteries of the Hollow Earth, and the soon-to-be-released Revelations of Mars (c'mon dammit, publish it!?!) as well as some free adventures.

The 10 page PDF is impaginated and will fit each spread on both A4 and US Letter sized paper, but will need a decent scalpel, metal edged ruler, stapler and quality printer to create. I found that printing it scaled down to 80% of the original size worked best.
So yeah, go try HEX.
Your fists will thank you for it.
Thursday, December 1, 2011
Carrion Stones
The bane of hunters, grave diggers and the undead, Carrion Stones are sentient rocks that have developed a hunger for dead flesh. The smell of death draws them from miles around, they gather to crush the dead beneath their weight and slake their thirst for blood.
Adventures may first discover the presence of Carrion Stones after waking to find a circle of boulders and rocks has formed around their camp during the night; scavengers, the Carrion Stones will follow them unerringly until dealt with or driven off.
Carrion Stones will trail behind armies and adventurers, moving in to feast once the bodies have been picked clean of treasure and forgotten. The living must still be careful; in times of cadaverous famine, Carrion Stones have been known to hunt in packs and crush to death the unwary. They do not move unless they are certain no one is watching them, not until they are within cruching distance, when they spring to life to bring down their quarry.
While they can be beaten back or shattered in combat, the cracked shards of their remains still retain their hunger, and will begin hunting once more in a matter of days. Grinding the rocks into dust is not enough, though it rends them dormant for centuries; an overzealous monster hunter once mixed the dust from Carrion Stones in to mudbricks; the house that resulted quickly gathered a grim and bloody reputation.
Their origins are unknown; some scholars hypothesise the first Carrion Stones came from a cairn raised over the corpse of a fallen sorcerer; others, a curse from some chthonic god, or born from the gore of the Lifebringer Sword.
STATS: treat as small to medium earth elementals; lose any burrowing ability, but gain bonuses to sneaking (lots) and hunting (some), and trip (lots). Damage Resistance 5-10 depending on size/crushing weapons.
Subscribe to:
Posts (Atom)