.... but breaking my ankle bushwalking this arvo wasn't quite what I had in mind.
Two weeks of me + sofa + laptop. Shit. What a holiday.
Some things I'm hoping to post up, while I'm laid out:
- a map to go with my Tomb of the Mog entry for Secret Santicore. (ran out of time and space on that one).
- a caverns version of DungeonFu.
- a wilderness hex version too.
- a few first details of MUTANTOR!
- plus I still owe you that hobbit, Simon.
and yeah, got any blog requests, lemme know.
Sheesh.
Wednesday, December 28, 2011
Tuesday, December 27, 2011
Secret Santicore 2011!

104 pages of generous creativity for your game, and it's all totally free. Not a cent.
BUT... if you do end up using some of the material herein, take the one minute out of your day to shoot an email over to the guy who wrote the article and let him know how it played out. He'll get a kick out of it, guaranteed.
I know I will. And that's worth something.
Click here to download (13mb)!
And click here if you wanna know what Secret Santicore is all about!
To all the Squid-hugging Ink-hoarders: yes, I know it's full color, and yes I know it will chew through your inks in no time. But fear not; in a couple of weeks, when I get back from holiday in the Land of Poison and Fire, I'll go through the doc and do a black and white version. Just for you.
To all the Type-O Nazis: you're gonna have fun with this one; the turnaround was just far too tight to get proofreaders to go properly through it, but rest assured, once I'm back I'll get them all fixed up. If you do feel like proofreading, lemme know.
Lastly special thanks is due to the following people for general asskickingness:
Zak for saying go for it, when I said I think I could.
The contributors: for being a great bunch a guys. It was a pleasure.
The artists: Cover artist Peter Seckler (where's your portfolio Pete?), Stuart Robertson and especially Jeremy Duncan, for producing such excellent art in such ridiculous timeframes.
S.John Ross for the generous use of his fonts.
The Emergency Elf support crew: Dylan Atkinson, Mike Evans, Erik Jensen, Iain Jones, Jeff Rients, Stuart Robertson, Peter Seckler, S.L. Shirley, and Telecanter for stepping in when help was needed. Seriously couldn't have done it without you.
And extra extra super special gratitude and love to Vanessa, for covering my ass and letting me run wild with the opportunity. I'm so glad I married you and not me.
Well she's done, she's dusted. Sun's coming up. Time for a beer.
Bewdy
Jez
P.S. Lady-gamers, where the hell were you?
Sunday, December 25, 2011
Secret Santicore: neeeearly there...
... but there's this thing called Christmas that keeps mucking with my production schedule.
Hope your holidays rock.
Bewdy
Jez
Hope your holidays rock.
Bewdy
Jez
Thursday, December 22, 2011
Secret Santicore : 8 page teaser!

Click here to download.
Tell me what you think!
Wednesday, December 21, 2011
Secret Santicore : Contents Preview

And if you can't wait til then look forward to the 8 page preview tomorrow! Be sure to spread the word! For now though, lemme know which entries catch your eye. Which entries can't you wait to see?
Tuesday, December 20, 2011
Monday, December 19, 2011
Sunday, December 18, 2011
Hollow Earth Expedition : Empire Flying Boat
The Empire Flying Boat was the mainstay of the Imperial Airways fleet from 1936-47, traversing the globe from London to Australia via India, and making the trans-Atlantic journey to New York and Bermuda. Their time was short but glorious, and I always wanted them in my Hollow Earth Expedition campaign, as the "Millenium Falcon" of the setting. In and out of anywhere, flying dangerous missions for Empire during the war, shuttling dilettantes and precious cargo around the world.
For my players I gave them a handout of the ship - photos and stats - and gave them surveillance of the factory in Rochester, UK, where they were built. Their first mission in my HEX game? Steal one.
Click here to download the handout.
Saturday, December 17, 2011
Star Wars: Planets of the Malicrux II
Five more worlds from the Malicrux Sector.
PLANETS OF THE MALICRUX




FRAY is a cursed world trapped in the endless struggle of The Eternal War, a conflict that has continued since well before the dawn of the Old Republic. None can recall the causes of the war; only that numerous sides fight because that is all that they have known and all that is left to them. The original inhabitants have long since disappeared; interplanetary forces, mercenaries, soldiers of fortune and fools eager to prove themselves now make up the rank and file of fractured armies. Whatever original climate once graced this world has since been blasted out of existence; now cold winds howl over muddy plains, through hookwire fences and shattered fortresses, rattling the ruined armor that clings to fleshless corpses that cover the world. None know just how deep are these fields of death, where new weapons from nearby Siccidde are tested in the field, and foul chemistries are unleashed from the quagmires of Jasterkast. It is said that the war is allowed to continue only so that the industries of these two worlds may hone their wares before releasing them to the common market; it is also said that any soldier who can prove he did his tour of duty on Fray will command the utmost respect of subordinate and superior alike.
Thursday, December 15, 2011
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