3d6 in order: Str:12 Dex:4 Con:8 Int:6 Wis:9 Cha:7
1st Level Goblin, reskinned DCC Halfling.
Session Two: Cobalt Reach: Battle. Big one. Enemy: Army of the Limbless Harlot. Goblin army is destroyed. Decides best thing to do in middle of battle is loot. Grabs spear, loots from the shoulders of nameless man mount. First item found: Cursed Shield of Missile Attraction. Shield works remarkably well. Man Rider shot down. Dying.
Session Three: Cobalt Reach: Not dying, stabilized but not really awake for 90% of session exploring the citadel of the Limbless Harlot. Wakes up once to snatch some carrion crawler grubs and put them in sack as they may come in handy later; gets knocked out again. Wakes up again just in time for battle with Limbless Harlot. Thrown across room wielding paired carrion crawler grubs. Hits Harlot in face. Harlot paralysed. Job well done. Passes out.
Session Four: (missed a few sessions where ramifications of killing the Harlot are encountered. good decision. Now, first Flailsnails adventure) Joins cadre of powerful warriors summoned across space and time: feels somewhat out of place. Quest is kill the crystal meth dragon. Much planning rendered useless when Man Rider is swallowed whole. Lucky roll, survives, drinks Polymorph Into House Potion, and turns into a three room bungalow inside dragon's neck. Gets renovated. Also, cloned. Clone has legs. Man Rider hates clone.
Session Five: Back to Cobalt Reach: rejoins party, storming another citadel to stop eeeevil elves doing eeeevil things. Fail completely. Horrifying god of chaos incarnate accidently released after honky tonk piano player killed. You can stop the music. God rises from prison. Casts Fear. Man Rider (wisely) afraid. Runs away. Loots body of fallen comrade. Comes back to help party, fights solo rearguard action against god while rest of party escapes. God proves resistant to carrion crawler paralysis. Man Rider, resourceful, tries to cut god's feet off. God amused. Spares Man Rider who cuts a deal. Man Rider is turned into a Paladin of Akayle Ozph. Looking forward to using Summon Man Mount. Also, convinces God to let him ride on his shoulders. Henceforth: God Rider.
Session Six: (another Flailsnails adventure) God Rider joins cadre of powerful warriors summoned across space and time: stop the floating citadel full of monsters from crushing city. God Rider does nothing all adventure. Loots trophy room full of monster parts. Eats a giant brain. Too full to act, watches as aspiring Lawful Good paladin-wannabe takes a gem from unusual machine. Absence of gem from machine causes floating citadel to stop floating. Citadel crashes. On city. Aspiring Lawful Good paladin-wannabe singlehandedly kills two and half thousand souls. Gains lots of XP. God Rider and company flee the ruins. Gets paladin real drunk. Paladin burns down the Blue Rabbit, most famous bar in the Flailsnails multiverse, and gets married. Good times.
Session Seven: Cobalt Reach: Man Rider spends first weeks as avatar of Akayle Ozph wisely: sleeps in Manning's backpack. Wakes up to find covert mission to rescue a goblin child stolen by gnolls. Man Rider infiltrates gnoll fort. Mission goes horribly wrong. Discovered. Chaos ensues, but Man Rider in his element. Manages to grab child, give it Potion of Cloning, and leave the copy behind before finding tunnel open up beneath him. Slides down escape shaft. Saves the baby. Saves the world. Man Rider considered great hero by local goblin leader. Introduces leader to cult of Akayle. A good day.
Session Eight: Cobalt Reach: Man Rider wakes up mid-trajectory. Has been hurled from Manning's backpack into room full of enemies. Not a great start to the day. Flails about ineffectually, but able to distract the enemy enough that fellow adventurers are able to flee from the demilich that Manning accidentally creates. Man Rider is trapped. Hides in fort. Chums up with goblin slaves. Escapes several days later. Pleased to be alive.
Session Nine: Cobalt Reach: Man Rider running late. Big battle: siege of the gnoll fort. Shield of Missile Attraction proves awkward around ballistas and catapults. Man Rider commands goblin detachment in "flanking manoeuvre" feint. Attempts to lure foes behind walls to far side while main force does what it's meant to do. Man Rider and the Nameless Mount get bored. Order goblin detachment to circumnavigate the fort while the two infiltrate the fort for planned mayhem. Plan fails miserably. Man Rider and Co pinned down, while main force breaks wall on far side. Yay! Bad guys run away to fight real enemies. Man Rider survives. Is rewarded with a scroll of mutation from General Gustav. Tempted to cast on Captain Manning. Casts on self instead. Gains six tentacles. Three heads. Rearranged face. Massive torso. Beak. terrible smell. Man Rider pleased.
Session Eleven: (Flailsnails) Joins cadre of powerful warriors summoned across space and time: wakes up in Hexenbracken. Vision from Akayle Ozph: seek out the mutating Insect skull. Heads south in vague direction if skull. Meets a knot of pennangallan heads, innards all tied up; Seyl, Knight of Chaos (and excellent mount) applies the Gordian School of knot appreciation. Rewarded by freed pennangallans with ritual to summon demons. Press on, meet red fire goblins. High fives all round. Press on, meets halfling caravan lost in the wild. Cheeky halfling calls Man Rider retarded. Man Rider mutates halfling, emancipating and emaciating him. Seyl suggests punishment not finished, advises Man Rider of mutagenic potion in backpack. Man Rider fails to resist sweet sweet mutation juice, drinks potion instead. Gets really fucked up: infested with mutation-inducing parasites that cause transformation for every round in combat. No need to seek out Insect skull now. Instead, now has ADD, Sense Good, Touch of Confusion, Enhanced Touch, Medium, and can Transform Shape for a few hours. Also, parasites will probably kill him in two months when they emerge. Good news: Man Rider is going to be a dad! Lastly, Summoned Mount in combat and rode Brad Pitt in Troy getup facewards. Felt great.