.... but breaking my ankle bushwalking this arvo wasn't quite what I had in mind.
Two weeks of me + sofa + laptop. Shit. What a holiday.
Some things I'm hoping to post up, while I'm laid out:
- a map to go with my Tomb of the Mog entry for Secret Santicore. (ran out of time and space on that one).
- a caverns version of DungeonFu.
- a wilderness hex version too.
- a few first details of MUTANTOR!
- plus I still owe you that hobbit, Simon.
and yeah, got any blog requests, lemme know.
Sheesh.
Wednesday, December 28, 2011
Tuesday, December 27, 2011
Secret Santicore 2011!

104 pages of generous creativity for your game, and it's all totally free. Not a cent.
BUT... if you do end up using some of the material herein, take the one minute out of your day to shoot an email over to the guy who wrote the article and let him know how it played out. He'll get a kick out of it, guaranteed.
I know I will. And that's worth something.
Click here to download (13mb)!
And click here if you wanna know what Secret Santicore is all about!
To all the Squid-hugging Ink-hoarders: yes, I know it's full color, and yes I know it will chew through your inks in no time. But fear not; in a couple of weeks, when I get back from holiday in the Land of Poison and Fire, I'll go through the doc and do a black and white version. Just for you.
To all the Type-O Nazis: you're gonna have fun with this one; the turnaround was just far too tight to get proofreaders to go properly through it, but rest assured, once I'm back I'll get them all fixed up. If you do feel like proofreading, lemme know.
Lastly special thanks is due to the following people for general asskickingness:
Zak for saying go for it, when I said I think I could.
The contributors: for being a great bunch a guys. It was a pleasure.
The artists: Cover artist Peter Seckler (where's your portfolio Pete?), Stuart Robertson and especially Jeremy Duncan, for producing such excellent art in such ridiculous timeframes.
S.John Ross for the generous use of his fonts.
The Emergency Elf support crew: Dylan Atkinson, Mike Evans, Erik Jensen, Iain Jones, Jeff Rients, Stuart Robertson, Peter Seckler, S.L. Shirley, and Telecanter for stepping in when help was needed. Seriously couldn't have done it without you.
And extra extra super special gratitude and love to Vanessa, for covering my ass and letting me run wild with the opportunity. I'm so glad I married you and not me.
Well she's done, she's dusted. Sun's coming up. Time for a beer.
Bewdy
Jez
P.S. Lady-gamers, where the hell were you?
Sunday, December 25, 2011
Secret Santicore: neeeearly there...
... but there's this thing called Christmas that keeps mucking with my production schedule.
Hope your holidays rock.
Bewdy
Jez
Hope your holidays rock.
Bewdy
Jez
Thursday, December 22, 2011
Secret Santicore : 8 page teaser!

Click here to download.
Tell me what you think!
Wednesday, December 21, 2011
Secret Santicore : Contents Preview

And if you can't wait til then look forward to the 8 page preview tomorrow! Be sure to spread the word! For now though, lemme know which entries catch your eye. Which entries can't you wait to see?
Tuesday, December 20, 2011
Monday, December 19, 2011
Sunday, December 18, 2011
Hollow Earth Expedition : Empire Flying Boat
The Empire Flying Boat was the mainstay of the Imperial Airways fleet from 1936-47, traversing the globe from London to Australia via India, and making the trans-Atlantic journey to New York and Bermuda. Their time was short but glorious, and I always wanted them in my Hollow Earth Expedition campaign, as the "Millenium Falcon" of the setting. In and out of anywhere, flying dangerous missions for Empire during the war, shuttling dilettantes and precious cargo around the world.
For my players I gave them a handout of the ship - photos and stats - and gave them surveillance of the factory in Rochester, UK, where they were built. Their first mission in my HEX game? Steal one.
Click here to download the handout.
Saturday, December 17, 2011
Star Wars: Planets of the Malicrux II
Five more worlds from the Malicrux Sector.
PLANETS OF THE MALICRUX




FRAY is a cursed world trapped in the endless struggle of The Eternal War, a conflict that has continued since well before the dawn of the Old Republic. None can recall the causes of the war; only that numerous sides fight because that is all that they have known and all that is left to them. The original inhabitants have long since disappeared; interplanetary forces, mercenaries, soldiers of fortune and fools eager to prove themselves now make up the rank and file of fractured armies. Whatever original climate once graced this world has since been blasted out of existence; now cold winds howl over muddy plains, through hookwire fences and shattered fortresses, rattling the ruined armor that clings to fleshless corpses that cover the world. None know just how deep are these fields of death, where new weapons from nearby Siccidde are tested in the field, and foul chemistries are unleashed from the quagmires of Jasterkast. It is said that the war is allowed to continue only so that the industries of these two worlds may hone their wares before releasing them to the common market; it is also said that any soldier who can prove he did his tour of duty on Fray will command the utmost respect of subordinate and superior alike.
Thursday, December 15, 2011
Tuesday, December 13, 2011
Monday, December 12, 2011
Monday Map: Ost-in-Edhil
It's a busy times with Santicore so most posts this week will be from the vaults. Here's a Middle Earth map based on MERP's vision of Ost-in-Edhil, only in a far more ruinous state... perfect for exploring in the late Third Age.
Saturday, December 10, 2011
Thursday, December 8, 2011
Star Wars: Planets of the Malicrux I
Here's a planet-by-planet description of the Malicrux Sector campaign I'm running at the moment. A couple of entries are written by some of the players, I think it helps the buy in to the setting if they can help create it (plus, XP!).
The planets were created using a nifty Photoshop plug-in called LunarCell by Flaming Pear. They got a bunch of clever little plug-ins on 30-day trail periods. Go check'em out.
PLANETS OF THE MALICRUX





Wednesday, December 7, 2011
Weeklings : Hook Giant
Here's jason kielbasa's request:
"Hook Giants are the definition of a misunderstood creature. Magical by nature, the Les Pays (hobbit type creatures)once worshiped them as the children of the Gods placed upon the land. Standing 7 feet tall with abnormally long hands shaped like sickles and bodies with thick hair colored green and brass. They have a very short thick neck and prominent single eye. These creatures are abnormally fond of raw sugar cane."
Tuesday, December 6, 2011
If you go down to the woods today...
Sunday, December 4, 2011
Weeklings #1

Who's up for Round Two?
Saturday, December 3, 2011
Kindred of the East
Some old character illustrations from my Kindred of the East game.
You like Big Trouble in Little China? It's like that.
Sorta.
You like Big Trouble in Little China? It's like that.
Sorta.
Friday, December 2, 2011
A different kinda hex crawl

The Ubiquity game system is a simple and clever binary dice system (evens=yes, odds=no, did you get enough yeses to succeed?) that runs very smoothly, and the core setting is supported with several beautiful sourcebooks — Secrets of the Surface World, Mysteries of the Hollow Earth, and the soon-to-be-released Revelations of Mars (c'mon dammit, publish it!?!) as well as some free adventures.

The 10 page PDF is impaginated and will fit each spread on both A4 and US Letter sized paper, but will need a decent scalpel, metal edged ruler, stapler and quality printer to create. I found that printing it scaled down to 80% of the original size worked best.
So yeah, go try HEX.
Your fists will thank you for it.
Thursday, December 1, 2011
Carrion Stones
The bane of hunters, grave diggers and the undead, Carrion Stones are sentient rocks that have developed a hunger for dead flesh. The smell of death draws them from miles around, they gather to crush the dead beneath their weight and slake their thirst for blood.
Adventures may first discover the presence of Carrion Stones after waking to find a circle of boulders and rocks has formed around their camp during the night; scavengers, the Carrion Stones will follow them unerringly until dealt with or driven off.
Carrion Stones will trail behind armies and adventurers, moving in to feast once the bodies have been picked clean of treasure and forgotten. The living must still be careful; in times of cadaverous famine, Carrion Stones have been known to hunt in packs and crush to death the unwary. They do not move unless they are certain no one is watching them, not until they are within cruching distance, when they spring to life to bring down their quarry.
While they can be beaten back or shattered in combat, the cracked shards of their remains still retain their hunger, and will begin hunting once more in a matter of days. Grinding the rocks into dust is not enough, though it rends them dormant for centuries; an overzealous monster hunter once mixed the dust from Carrion Stones in to mudbricks; the house that resulted quickly gathered a grim and bloody reputation.
Their origins are unknown; some scholars hypothesise the first Carrion Stones came from a cairn raised over the corpse of a fallen sorcerer; others, a curse from some chthonic god, or born from the gore of the Lifebringer Sword.
STATS: treat as small to medium earth elementals; lose any burrowing ability, but gain bonuses to sneaking (lots) and hunting (some), and trip (lots). Damage Resistance 5-10 depending on size/crushing weapons.
Tuesday, November 29, 2011
Star Wars: The Malicrux Peril
When I think old school gaming I think D6 Star Wars.
My Thursday-nighters are in the middle of a Classic Era (of course!) fringers campaign I'm running, and I thought I'd share some of the setting info. They've been galavanting round the Malicrux Sector in a race to discover the location of the Malicrux Peril - whatever that is - before anyone else gets it.
Good ol' fashioned space-romp fun, with a Beiberesque noble Captain, a slimy and duplicitous Mon Cal tech, a Force-Sensitive Togruta stripper (watch her take the pleasure from this lightsaber!), and until recently a money-grubbing bounty hunter and a drug-fueled ex-corporate saboteur (these guys like their Shadowrun). Last week they were joined by a sentient garbage-hoarding amoeba and they've begun to explore a ruinous Jedi Temple; very haunted-house in spaaaaaace... like I said, fun.
I'll post stuff up about it every so often for anyone to use. Hope it makes you wanna break out handfuls of D6's and play :).
THE MALICRUX SECTOR
The Malicrux Sector is a small region of space limited to the confines of the Malicrux Nebula. Located on the fringe of Hutt Space in the Mid Rim Region, the Nebula has been slow to relinquish its wealth and many planetary systems lie hidden and unreachable deep within the interstellar clouds of the everchanging maelstrom.
The Nebula is the remnant of a colossal supernova that occurred tens of thousands of years ago, and has inexorably spread to its current girth and even today continues to expand. Scholars believe the Djakarshi void anomaly is all that remains of the original star, and the cataclysm utterly destroyed the fledgling Malicrux Empire that spanned a number of star systems that now lie in the heart of the Nebula. Little remains of the ancient Malicrux, consumed by the Djakarshi void or seared from the surrounding worlds in the fires of the interstellar explosion. These fires still smolder today, in great swathes of starburn that make navigating the Malicrux Nebula a very difficult and dangerous feat. The more turbulent regions of the Nebula still utilize ancient jump beacons — vast satellites that constantly scan the surrounding area for changes in the Nebula's starburn drifts then broadcast adjusted hyperspace co-ordinates for all to use.
Despite its comparatively small size and the challenges of traveling in the Nebula, the Malicrux Sector is blessed with a surprisingly high density of inhabited worlds. Over the millennia the Nebula has shielded its star systems from the much of rapacious hunger of the galactic corporations or the depredations of the neighboring Hutt clans; the Starburn Trade Run links only the most accessible star systems in the outer reaches of the Nebula, and few hyperspace routes have been plotted into the Nebula's deeper regions. It is widely believed that various select individuals and organisations know secret routes that cut right through the heart of the Malicrux; only fools and the insane would attempt to jump into the Nebula without meticulously calculated jump co-ordinates. Many are the stories of ships simply vanishing into the veils of the Nebula, and a number of pirate raiders plague the sector.
The Sector was controlled by a Council of Noble Houses, each with vested interests in one or more star systems. The Council would meet regularly at the Sector Capital of Sapphirica. Corporations and other mercantile organisations were required to negotiate with the Houses to enter the Sector's markets. During the days of the Old Republic a Senator was elected from the Council to represent the Sector's interest in the Galactic Senate; under the reign of the Emperor the Senator now liaises with the Imperial Governor Moff Kyreiken, based in the new Imperial City on Ravenholt. The relationship between the Sapphirican Council and the Imperial Governor is complicated, being at times obsequious, fractious, and occasionally deadly; ultimately the Council is slowly losing control to the rising power of the Empire.
DungeonFu for Google+
So this is for anyone who's using Google+ Hangout to run dungeon crawls online: a map-making template that anyone in game can use. Industrious DMs can make their maps before hand; lazy ones can make it up as they go.
I've included a sample map of a crypt that took me a little over an hour to do (though I use graphic programs every day) and I found Google Documents to be pretty nifty. One quick tip: once you've created a room, group all the objects used. Makes it easier to handle.
First time I've done something like this so if it's got bugs, lemme know (gently).
Go have fun with it; if you make anything with it send me a JPG so I can chuck it in here. Plus if you go all out and make geomorphs for others to use lemme know so I can link'em.
Last thing, there's plenty of free icons out there, specifically for this kinda thing; so if you think my designs suck just go for a quick search.
I've included a sample map of a crypt that took me a little over an hour to do (though I use graphic programs every day) and I found Google Documents to be pretty nifty. One quick tip: once you've created a room, group all the objects used. Makes it easier to handle.
First time I've done something like this so if it's got bugs, lemme know (gently).
Go have fun with it; if you make anything with it send me a JPG so I can chuck it in here. Plus if you go all out and make geomorphs for others to use lemme know so I can link'em.
Last thing, there's plenty of free icons out there, specifically for this kinda thing; so if you think my designs suck just go for a quick search.
Monday, November 28, 2011
Monday Map: Aurorica

Hope you like, go have fun. Send me a link of your results if you use it.
Bigger version.
Really big.
Sunday, November 27, 2011
Worldstorming : This Bloodsoaked Land

"Blood is life, life is sentience, thus blood is sentient. That which is imbued with blood, is alive."
Turn it into a set of game rules:
Every successful physical attack delivers to the surrounding area a splash of gore; whatever is coated in the bloody spray must make a d20 save equal or over the total damage done (for slashing weapons, halved for piercing and quartered for bludgeoning) or become sentient. The number rolled is then assigned between the six base attributes, and the newly aware creature gains the dominant attitude of the bloodgiver as a basis for personality.
Example: Schlork the Gouter cuts Edvard Sparkle in half with his slashing zweihander, doing 18 points of damage and showering the stone statue behind him with blood. The statue has a chance of becoming sentient; GM rolls a 14; the statue becomes sentient, with 14 points in attributes (say Str 5, Dex 1, Con 2, Int 3, Wis 2, Cha 1) and starts whining.
Then apply it to a setting... like a castle or a city or a region or a world.
Would would it be like?
Saturday, November 26, 2011
Weeklings
Simple game: you give me a subject matter - characters (portraits is good, I like 'em) gamey stuff, whatever - I do one illustration a day for seven days and post the results at the end of the week.
Good for you: you get piccies of what you want; good for me: I get to bulk up my illustration muscles and my portfolio.
Go!
EDIT: For DrCheckmate...
Good for you: you get piccies of what you want; good for me: I get to bulk up my illustration muscles and my portfolio.
Go!
EDIT: For DrCheckmate...

Friday, November 25, 2011
Straya... or what's left of it
So one of my many favourite games growing up was TMNT, which naturally led me to After the Bomb, Heroes Unlimited and then on to Rifts. Great fun, good times, 'cept one thing always bugged me. The maps of Australia in Mutants Down Under (you can check it here) and Rifts: Australia (similar, with a sea from the west coast to Uluru) didn't really do much for me. I've always intended to do my own post-apoc mutant version, really trash the motherland. And a coupla years back, I finally did.
Thursday, November 24, 2011
Secret Santicore
Zak over at Playing D&D with Pornstars put out the request, and yeah: I give you SAGE with bells. And eggnog. Same deal as before, only the dates and email have changed.
So from now til December 1st everybody who wants to participate e-mails me a request for some specific brand new campaign material--a new race, a location, a one-shot adventure outline, a random table, whatever. The idea is to be as specific as you need to be, but not too greedy (ask for a page or two of material). Then I'll mix all the campaign stuff requests up and e-mails them randomly back out to the people who entered. Everybody gets the requests, and then they have until December 21st to write up something matching the request. Then you post the material on-line or just send it back to the person who asked for that thing in the first place.
UPDATE: REQUESTS FOR SECRET SANTICORE HAVE CLOSED.
YOU CAN CHECK OUT THE FINAL SECRET SANTICORE PDF COLLECTION HERE!
_____________________________________________________
Send your requests, with the (all caps) subject SANTICORE REQUEST to malignicant at gee male dot calm.
Be as specific as you need to be, but don't get greedy. Asking for a d100 table is cool, but a d1000?--better let your Secret Santicore know that going that extra 900 miles is optional. Asking for a structure is cool, a whole mega-dungeon isn't.
I will stop taking new requests on December 1. Which is also when I'll re-mail them all out to respondents.
Then everyone has until December 21st to write up responses to the SAGE request he or she got.
From then til December 25th everyone must either post their product on-line or e-mail it to the original requester.
The original requester's name and e-mail address will be on the request unless s/he specifically asks otherwise.
One request per person.
All human undertakings involving interactions between strangers involve a capacity for misunderstanding and idiocy. Secret Santicore is a gift horse. Do not look it in the mouth. No bad-mouthing people for what they ask for or provide. Serious and simulatory requests may get gonzo answers, gonzo requests may get serious answers, c'est la vie. If you're worried, try to be specific in your request so you get something you can really use.
None of this stuff should get used commercially unless the person who wrote it gets paid.
You don't have to request D&D-specific stuff. I bet anybody could handle a sci-fi or super request--but just be aware that the pool of people responding to your request will be the pool of people who read PD&DWP and act accordingly.
If you want art, accept that some people (non-artists) may merely google some interesting art on the subject and e-mail it to you. Everybody entering is probably a GM, not everybody is an artist.
I reserve the right to completely fuck up since this is the first time, but will try very hard not to.
This is Open Content.
YOU CAN CHECK OUT THE FINAL SECRET SANTICORE PDF COLLECTION HERE!
_____________________________________________________
Send your requests, with the (all caps) subject SANTICORE REQUEST to malignicant at gee male dot calm.
Be as specific as you need to be, but don't get greedy. Asking for a d100 table is cool, but a d1000?--better let your Secret Santicore know that going that extra 900 miles is optional. Asking for a structure is cool, a whole mega-dungeon isn't.
I will stop taking new requests on December 1. Which is also when I'll re-mail them all out to respondents.
Then everyone has until December 21st to write up responses to the SAGE request he or she got.
From then til December 25th everyone must either post their product on-line or e-mail it to the original requester.
The original requester's name and e-mail address will be on the request unless s/he specifically asks otherwise.
One request per person.
All human undertakings involving interactions between strangers involve a capacity for misunderstanding and idiocy. Secret Santicore is a gift horse. Do not look it in the mouth. No bad-mouthing people for what they ask for or provide. Serious and simulatory requests may get gonzo answers, gonzo requests may get serious answers, c'est la vie. If you're worried, try to be specific in your request so you get something you can really use.
None of this stuff should get used commercially unless the person who wrote it gets paid.
You don't have to request D&D-specific stuff. I bet anybody could handle a sci-fi or super request--but just be aware that the pool of people responding to your request will be the pool of people who read PD&DWP and act accordingly.
If you want art, accept that some people (non-artists) may merely google some interesting art on the subject and e-mail it to you. Everybody entering is probably a GM, not everybody is an artist.
I reserve the right to completely fuck up since this is the first time, but will try very hard not to.
This is Open Content.
Sunken Temple Map
Ain't finished yet. Basically it's explored from the top down, where the tallest towers peak through the waves. The lower levels (light blue) are far from completion, and there'll be catacombs beneath them. Press the right combination of buttons and the six towers spin round the temporal-warp-doom-gate thing in the middle and unleash hell on the world of your choosing.
Wednesday, November 23, 2011
Tuesday, November 22, 2011
A Sky Full of Ork
So I've been edging round Warhammer 40K for a few years now, and finally played my first big ol' battle with some mates. Was fun. Am hooked. I'm gonna go for the Orks, cause they're stupid and hilarious and have ridiculous rules around some of their units that all fit the big risk/big payout style of gaming I like. Plus I'm taken with the Stormboyz - Orks with Rokkits!!!! - and have this silly idea for an army based around as many Stormboyz as I can field - which should be about 60 of the blighters...
Gawd knows where the money's gonna come for all this, but I have the creative itch something bad, and kinda don't want it to go to waste. I also have a bunch of coke bottles lying around, and I think I can make a pretty badass Ork Landa out of them. They're a bit zeppeliny and blobby and if mashed together the right way will (I think) look pretty cool.
But Coke bottles are really difficult to work with. Polyethylene terephthalate is really hard to glue, it isn't that strong, and paint doesn't adhere to the surface very well. So I've been doing a bit o' research to see if I can make it happen.
Glueing polyethylene terephthalate - for a bit of cash you can fork out for special plastic glues. I'm yet to test it but that's solved easily enough.
Strength - I'm thinking of using plaster of paris to fill up the insides of the bottles. Interestingly, plaster of paris generates considerable heat - enough to cause third degree burns if you encase parts of your body in them - but a quick check and I learn Science! Polyethylene terephthalate melts at 250C so should be fine. I also want to add several lengths of PVC piping running through the length of the bottle, as well as sticking out the sides so that I can then have an easier time attaching different bottles together.
Paint - turns out there's specialist paint for priming polyethylene. Just gotta find out if it works with modeling paints. Which it should, given all GW's minis are, well... plastic.
So yeah. It's still all in my head. But it might just work...
Gawd knows where the money's gonna come for all this, but I have the creative itch something bad, and kinda don't want it to go to waste. I also have a bunch of coke bottles lying around, and I think I can make a pretty badass Ork Landa out of them. They're a bit zeppeliny and blobby and if mashed together the right way will (I think) look pretty cool.
But Coke bottles are really difficult to work with. Polyethylene terephthalate is really hard to glue, it isn't that strong, and paint doesn't adhere to the surface very well. So I've been doing a bit o' research to see if I can make it happen.
Glueing polyethylene terephthalate - for a bit of cash you can fork out for special plastic glues. I'm yet to test it but that's solved easily enough.
Strength - I'm thinking of using plaster of paris to fill up the insides of the bottles. Interestingly, plaster of paris generates considerable heat - enough to cause third degree burns if you encase parts of your body in them - but a quick check and I learn Science! Polyethylene terephthalate melts at 250C so should be fine. I also want to add several lengths of PVC piping running through the length of the bottle, as well as sticking out the sides so that I can then have an easier time attaching different bottles together.
Paint - turns out there's specialist paint for priming polyethylene. Just gotta find out if it works with modeling paints. Which it should, given all GW's minis are, well... plastic.
So yeah. It's still all in my head. But it might just work...
Monday, November 21, 2011
The Children of Umbraxu

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