Friday, April 24, 2020

Kids Star Wars RPGs: Death and Sacrifice

‪In a Star Wars RPG, if you were truly adhering to the tropes of the saga, would you remove player character death from the game? Or only allow “heroic sacrifice” where the PCs opt to die to ensure the mission succeeds, or maximum dramatic impact?

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‪I’m just mulling it over for the SW Kids RPG which is on my mind. Like aside from Rogue One, the only “PC” deaths are from the big three at the end of the saga, or Kenobi. They’re all sacrificial deaths i.e. they willingly risked death for a cause.‬


‪The Rogue One team do so to get the Death Star Plans, Kenobi to allow Luke to escape, Han to save his son, Luke to save Leia and the Resistance, Leia (sadly forced) to something something not quite sure Ben Solo. They’ve all chosen their deaths.‬


‪I feel like if anything Erik Jensen's It Gets Worse Rules from Wampus Country are more applicable. In defeat Star Wars PCs should be captured, imprisoned, their ship taken, lose a limb, lose a family heirloom, they drop their shipment, lose their home planet...‬


‪Which opens up new avenues for adventure and character growth instead of shutting down the game for that player. Like I love the risk of death in my D&D games, it makes combat more thrilling and survival that much sweeter, but I just don’t think that it is the best approach here.‬


‪Especially when dealing with a game aimed at younger players. If they put their creativity into a cool hero only to be cut down by a stray Stormtrooper laser (it does happen to everyone else in the Star Wars galaxy) then you’re basically shooting down their creativity and fun.‬



‪So yeah I think that with this particular game I think that’s the approach I’ll be taking.‬


‪I wonder where L3-37 fits in this approach though?‬

‪Like she totally buys it in a rando shout out on Kessel. She’s fighting for A Cause (Robot Freedom) but it’s not like, if she was a PC, the player would have said I’m cool with sacrificing her at this moment. But they give her death purpose — and let her live on in the Falcon. ‬


‪Which is super creepy weird on one level, the idea that the Falcon is now infused with the persona of droid rights activist but is doomed to be an ownable, gamble-able, punchable object for the rest of her days, but also it lets her “live on” in the “game”.‬


‪Her demise gives the Falcon the navigational abilities that end up being put to good use (eventually) as the workhorse of the Rebellion and the Resistance. From an RPG point of view the character’s death furthers The Cause (in a very roundabout way). ‬


Anyway: character death in a Star Wars Kids RPG. Avoid, use It Gets Worse, or if somehow unavoidable make it meaningful. And if they are Force Sensitive give’em a chance to live on in spirit. They’ll be chuffed to see old friends again.



(Originally posted as a thread on Twitter, which is pretty useless. Blogs FTW).

4 comments:

  1. Cool idea. It would be a rare kid in my experience who will choose character death, but I would be so impressed with such a kid.

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  2. Character Death... It depends more on the style/skill of the DM/GM as well as the players.

    I'm not in favor of removing character death, but when gaming with kids I have made it slightly harder for character death. There are some (meta) benefits to character death, which is part of gaming. If the story elements are more important than the game; than taking away character death is reasonable...

    However, in my opinion there is nothing that can replace the value of players knowing their character could and might die. If you take that away, I'm not sure what the real effects might be (because I've never done it). I imagine if player's start to realize their character's can't die, it might disrupt some of the game elements-and then so following the story, but it really depends on the individual role-players themselves; such as seen in adults who game: some are there for the fun/some are there for the story or to build up an interesting character to roleplay/some are there to become the most powerful being in the multi-verse. It just depends. ;)

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  3. You are very meticulous in handling character deaths in Star Wars RPGs, especially considering young players. Avoiding meaningless deaths and adopting 'worse' rules instead can stimulate more adventures and character development, which is indeed a great choice.
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